CS:S Update

2005-12-03 10:04 von Kelli (0 Kommentare)


Endlich ist das Update für CS: Source erschienen und bringt unter anderem die auf die Source-Engine portierte Map de_nuke mit.
Ansonsten wurde hauptsächlich an der Source-Engine geschraubt und eine Reihe Bugs gefixt. Die neuen Models sind natürlich noch nicht dabei. Wie soll es anders sein. *g*

Bugfixes gibts unter weiterlesen

Unsere Server sind auch schon up to date



Counter-Strike: Source Update Available

December 1, 2005, 5:40 pm · Alfred Reynolds

Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

New Map

* Added de_nuke with High Dynamic Range (HDR) lighting

Counter-Strike: Source Enhancements and Bug Fixes

* The Bomb (C4) can no longer be planted on breakables, movable physics props, or other players

* Fixed problem where players were not always “grabbing onto” ladders that were approached from above

* Crouching while traversing a ladder reduces the player’s speed (matches CS 1.6 behavior)

* Improved door logic to prevent doors from opening into the player using them

* View-smoothing is now done when going down stairs as well as up

* Bomb-related sounds play for everyone correctly now (not just the bomb-planter)

* First-person spectators are blinded and deafened just like the person they are observing

* Fixed incorrect bullet penetration calculation through concrete+grate materials

* Fixed changeteam exploit

* Fixed DX7 early prop fade-out

* Fixed rare player animation issue while holding grenades

* Fixed apparent lockup/hang due to the disconnect dialog showing up over the quit menu and hiding it

* Fixed crash when shooting explosive objects that would result in the shooter’s immediate death

* Opening the buy menu and equipment menu on the same frame no longer leaves the buy menu in a bad state

* DEagle no longer always plays deploy animation when starting to spectate its owner

* Non-localized HintText displays correctly again

* Added "mp_disable_autokick " so players with rcon access aren´t idle-kicked

* “soundscape_flush” no longer forgets about soundscape entities

* Exposed VIP player index to plugins/mods

Counter-Strike: Source Bot Changes

* Several navigation improvements (jumping, ladders, general movement)

* Various CPU performance optimizations

* Bots are more attentive to enemy noises now

* Bots throw their grenades when surprised by an enemy correctly now

* Bots can open doors when attacking with a knife now

* Fixed bug preventing CT bots from hiding to guard a bomb defuser

* Fixed a few issues where bots were trying to plant the bomb in bad places

* Bots now break breakables they touch while stuck or crouched

* Fixed bots not knowing if the cs_havana window is shut

* Adding the “bot_join_delay” ConVar to delay bots joining after a map change