Autor Thema: [News]: Console und Cvars  (Gelesen 4130 mal)

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[News]: Console und Cvars
« am: Dienstag, 30 Mai 2006 | 22:16 »
[Article]: Console und Cvars
Hier die auf ein erträgliches Maß ausgemistete cvar liste von Counterstrike: Source.
Vollständig abzurufen im Spiel durch Eingabe von cvarlist.
Hier sollen nur die für einen Server relevanten Befehle aufgelistet | erklärt werden.



Befehl | Variable    Wert    /*Funktion*/

_restart      cmd     /* Shutdown and restart the engine*/

addip     cmd     /* Add an IP address to thee ban list.*/

alias     cmd     /* Alias a command.*/

ammo_338mag_max     30    /*ammo_338mag_max */


ammo_357sig_max     52    /*ammo_357sig_max */

ammo_45acp_max    100    /*ammo_45acp_max */

ammo_50AE_max     35    /*ammo_50AE_max*/

ammo_556mm_box_max    200    /*ammo_556mm_box_max*/

ammo_556mm_max    90    /*ammo_556mm_max*/

ammo_57mm_max    100    /*ammo_57mm_max*/


ammo_762mm_max    90    /*ammo_762mm_max*/

ammo_9mm_max     120    /*ammo_9mm_max */

ammo_buckshot_max    32    /*ammo_buckshot_max*/

ammo_flashbang_max    2    /*ammo_flashbang_max*/

ammo_hegrenade_max    1    /*ammo_hegrenade_max*/

ammo_smokegrenade_max    1    /*ammo_smokegrenade_max*/


banid     cmd     /* Add a user ID to the ban list.*/

BindToggle     cmd     /*[Beschreibung]*/

bloodspray     cmd     /* blood*/

bot_add      cmd     /* Adds a bot to whichever team has fewer players*/

bot_add_ct     cmd     /* Adds a Counter-Terrorist bot*/

bot_add_t     cmd     /* Adds a Terrorist bot*/


bot_all_weapons      cmd     /* Allows the bots to use all weapons*/

bot_allow_grenades    1    /*bot_all_weapons */

bot_allow_machine_guns    1    /*bot_allow_grenades*/

bot_allow_pistols    1    /*bot_allow_machine_guns*/

bot_allow_rifles     1    /*bot_allow_pistols*/

bot_allow_rogues     1    /*bot_allow_rifles */


bot_allow_shield     1    /*bot_allow_rogues */

bot_allow_shotguns    1    /*bot_allow_shield */

bot_allow_snipers    1    /*bot_allow_shotguns*/

bot_allow_sub_machine_guns    1    /*bot_allow_snipers*/

bot_auto_vacate     1    /*bot_allow_sub_machine_guns*/

bot_chatter     0    /*[Beschreibung]*/


bot_crouch    0    /*[Beschreibung]*/

bot_debug    0    /*[Beschreibung]*/

bot_defer_to_human    0    /*[Beschreibung]*/

bot_difficulty    0    /*[Beschreibung]*/

bot_freeze    0    /*[Beschreibung]*/

bot_goto_mark     cmd     /* Sends a bot to the selected nav area (for editing nav meshes)*/


bot_join_after_player    1    /*[Beschreibung]*/

bot_join_team    0    /*[Beschreibung]*/

bot_kick      cmd     /* Kicks the specified bot, or all bots if no name is given*/

bot_kill      cmd     /* Kills the specified bot , or all bots if no name is given*/

bot_knives_only      cmd     /* Restricts the bots to only using knives*/

bot_memory_usage      cmd     /* Reports on the bots' memory usage*/


bot_mimic    0    /*[Beschreibung]*/

bot_mimic_yaw_offset     180    /*[Beschreibung]*/

bot_pistols_only      cmd     /* Restricts the bots to only using pistols*/

bot_prefix    0    /*[Beschreibung]*/

bot_profile_db    0    /*[Beschreibung]*/

bot_quota    0    /*[Beschreibung]*/


bot_quota_match     0    /*[Beschreibung]*/

bot_show_nav     0    /*[Beschreibung]*/

bot_snipers_only      cmd     /* Restricts the bots to only using sniper rifles*/

bot_stop     0    /*[Beschreibung]*/

bot_traceview    0    /*[Beschreibung]*/

bot_traceview_extended    0    /*[Beschreibung]*/


bot_walk     0    /*[Beschreibung]*/

bot_zombie    0    /*[Beschreibung]*/

breakable_disable_gib_limit     0    /*[Beschreibung]*/

breakable_multiplayer    1    /*[Beschreibung]*/

buddha     cmd     /* Toggle. Player takes damage but won't die. (Shows red cross when health is zero)*/

bug_swap      cmd     /* Automatically swaps the current weapon for the bug bait and back again.*/


cache_print      cmd     /* Print out contents of cache memory.*/

cast_hull     cmd     /* Tests hull collision detection*/

cast_ray      cmd     /* Tests collision detectio*/

cc_lookup_crc     cmd     /* For tracking down missing CC token strings */

ch_createairboat      cmd     /* Spawn airboat in front of the player.*/

ch_createjeep     cmd     /* Spawn jeep in front of the player.*/


changelevel      cmd     /* Change server to the specified map*/

changelevel2      cmd     /* Transition to the specified map in single player*/

cl_clock_correction     1    /* Enable*/

cl_clock_correction_adjustment_max_amount     200    /*/

cl_clock_correction_adjustment_max_offset     90    /* As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.*/

cl_clock_correction_adjustment_min_offset     10    /* If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.*/


cl_clock_correction_force_server_tick    999    /* Force clock correction to match the server tick + this offset (-999 disables it).*/

cl_clock_showdebuginfo    0    /* Show debugging info about the clock drift. */

cl_clockdrift_max_ms     150    /* Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.*/

cmd      cmd     /* Forward command to server.*/

coop     0    /* Cooperative play.*/

creditsdone      cmd     /*[Beschreibung]*/


cs_ShowStateTransitions     -2    /* cs_ShowStateTransitions [ent index or -1 for all]. Show player state transitions.*/

cs_stacking_num_levels    1    /* How many players can stack on top of another player.*/

cvarlist      cmd     /* Show the list of convars*/

deathmatch    1    /* Running a deathmatch server.*/

developer    0    /* Show developer messages.*/


differences      cmd     /* Show all convars which are not at their default values.*/

disconnect     cmd     /* Disconnect game from server.*/

disp_dynamic     0    /*[Beschreibung]*/

disp_modlimit    80    /*[Beschreibung]*/

disp_modlimit_down    20    /*[Beschreibung]*/

disp_modlimit_up     80    /*[Beschreibung]*/


disp_numiterations    1    /*[Beschreibung]*/

dispcoll_drawplane    0    /*[Beschreibung]*/

displaysoundlist     0    /*[Beschreibung]*/

echo      cmd     /* Echo text to console.*/

endround      cmd     /* End the current round.*/

exec      cmd     /* Execute script file.*/


exit      cmd     /* Exit the engine.*/

find      cmd     /* Find concommands with the specified string in their name*/

fire_absorbrate     3    /*[Beschreibung]*/

fire_dmgbase     1    /*[Beschreibung]*/

fire_dmginterval     1    /*[Beschreibung]*/

fire_dmgscale    0    /*[Beschreibung]*/


fire_extabsorb    5    /*[Beschreibung]*/

fire_extscale    12    /*[Beschreibung]*/

fire_growthrate     1    /*[Beschreibung]*/

fire_heatscale    1    /*[Beschreibung]*/

fire_incomingheatscale    0    /*[Beschreibung]*/

fire_maxabsorb    50    /*[Beschreibung]*/


firetarget     cmd     /*[Beschreibung]*/

flex_expression     0    /*[Beschreibung]*/

flex_looktime    5    /*[Beschreibung]*/

flex_maxawaytime     1    /*[Beschreibung]*/

flex_maxplayertime    7    /*[Beschreibung]*/

flex_minawaytime     0    /*[Beschreibung]*/


flex_minplayertime    5    /*[Beschreibung]*/

flex_talk    0    /*[Beschreibung]*/

flush     cmd     /* Flush cache memory.*/

flush_unlocked     cmd     /* Flush unlocked cache memory.*/

fog_enable_water_fog     1    /*[Beschreibung]*/

fov      cmd     /* Change players FOV*/


fps_max     300    /* Frame rate limiter*/

free_pass_peek_debug     0    /*[Beschreibung]*/

fs_printopenfiles     cmd     /* Show all files currently opened by the engine.*/

fs_warning_level      cmd     /* Set the filesystem warning level*/

give      cmd     /* Give item to player. Arguments [item_name]*/


god      cmd     /* Toggle. Player becomes invulnerable.*/

heartbeat     cmd     /*[Beschreibung]*/

help      cmd     /* Find help about a convar*/

hltv_autorecord     0    /* Automatically records all games as HLTV demos.*/

hltv_connect      cmd     /* Connect to specified HLTV server.*/

hltv_debug    0    /* HLTV debug info.*/


hltv_delay    10    /* HLTV broadcast delay in seconds*/

hltv_maxclients     128    /* Maximum client number on HLTV server.*/

hltv_maxrate     3500    /* Max client bandwidth rate allowed, 0 == unlimited*/

hltv_port    27020    /* Host HLTV port*/

hltv_record      cmd     /* Starts HLTV demo recordiing.*/

hltv_retry     cmd     /* Reconnects the HLTV relay proxy.*/


hltv_snapshotinterval    2    /* Take game snapshot every nth tick*/

hltv_status      cmd     /* Connect to specified HLTV server.*/

hltv_stop     cmd     /* Stops the HLTV broadcast*/

hltv_stoprecord      cmd     /* Stops HLTV demo recording.*/

hltv_viewent     0    /* HLTV camera entity index*/

host_framerate    0    /* Set to lock per-frame time elapse.*/


host_limitlocal     0    /* Apply cl_cmdrate and cl_updaterate to loopback connection*/

host_map     0    /* Current map name.*/

host_runofftime      cmd     /* Run off some time without rendering*/

host_showcachemiss    0    /* Print a debug message when the client or server cache is missed.*/

host_sleep    0    /* Force the host to sleep a certain number of milliseconds each frame.*/

host_speeds     0    /* Show general system running times.*/


host_timescale    1    /* Prescale the clock by this amount.*/

hostage_debug    0    /* Show hostage AI debug information*/

hostname     0    /* Hostname for server.*/

hostport     30000    /* Host game server port*/

hud_jeephint_numentries     10    /*[Beschreibung]*/

hurtme     cmd     /* Hurts the player. Arguments [health to lose]*/


incrementvar      cmd     /* Increment specified convar value.*/

ip    0    /* Overrides IP for multihomed hosts*/

kdtree_test      cmd     /* Tests spatial partition for entities queries.*/

kick      cmd     /* Kick a player by name.*/

kickid     cmd     /* Kick a player by userid or uniqueid, with a message.*/

kill      cmd     /* kills the player*/


killserver     cmd     /* Shutdown the server.*/

listid     cmd     /* Lists banned users.*/

listip     cmd     /* List IP addresses on the ban list.*/

listmodels     cmd     /* List loaded models.*/

log      cmd     /* Enables logging to file, console, and udp [ on | off ].*/


logaddress_add     cmd     /* Set address and port for remote host [ip:port]*/

logaddress_del     cmd     /* Remove address and port for remote host [ip:port]*/

logaddress_delall     cmd     /* Remove all udp addresses being logged to*/

logaddress_list      cmd     /* List all addresses currently being used by logaddress.*/

lservercfgfile    0    /*[Beschreibung]*/


map      cmd     /* Start playing on specified map.*/

map_background     cmd     /* Runs a map as the background to the main menu.*/

map_noareas     0    /* Disable area to area connection testing.*/

map_showspawnpoints      cmd     /* Shows player spawn points (red=invalid)*/

mapcyclefile     0    /*[Beschreibung]*/

maps      cmd     /* Displays list of maps.*/


mat_bumpbasis    0    /*[Beschreibung]*/

mat_configcurrent     cmd     /* show the current video control panel config for the material system*/

maxplayers     cmd     /* Change the maximum number of players allowed on this server.*/

mp_allowNPCs     1    /*[Beschreibung]*/

mp_allowspectators    1    /* toggles whether the server allows spectator mode or not*/

mp_autocrosshair     1    /*[Beschreibung]*/


mp_autokick     1    /* Kick idle*/

mp_autoteambalance    1    /*[Beschreibung]*/

mp_buytime    1    /* How many minutes after round start players can buy items for.*/

mp_c4timer    45    /* how long from when the C4 is armed until it blows*/

mp_chattime     10    /* amount of time players can chat after the game is over*/

mp_decals    200    /*[Beschreibung]*/


mp_defaultteam    0    /*[Beschreibung]*/

mp_facefronttime     3    /* After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.*/

mp_fadetoblack    0    /* fade a player's screen to black when he dies*/

mp_falldamage    0    /*[Beschreibung]*/

mp_feetyawrate    720    /* How many degrees per second that we can turn our feet or upper body.*/

mp_flashlight    0    /*[Beschreibung]*/


mp_footsteps     1    /*[Beschreibung]*/

mp_forcecamera    0    /* Restricts spectator modes for dead players*/

mp_forcerespawn     1    /*[Beschreibung]*/

mp_fraglimit     0    /*[Beschreibung]*/

mp_freezetime    6    /* how many seconds to keep players frozen when the round starts*/

mp_friendlyfire     1    /*[Beschreibung]*/


mp_hostagepenalty    13    /* Terrorist are kicked for killing too much hostages*/

mp_ik    1    /* Use IK on in-place turns*/

mp_limitteams    2    /* Max # of players 1 team can have over another*/

mp_maxrounds     20    /* max number of rounds to play before server changes maps*/

mp_playerid     0    /*/

mp_restartgame    0    /* If non-zero, game will restart in the specified number of seconds*/


mp_roundtime     5    /* How many minutes each round takes.*/

mp_solidplayers     1    /* Set player solid in multiplayer mode, no pushback*/

mp_spawnprotectiontime    5    /* Kick players who team-kill within this many seconds of a round restart.*/

mp_startmoney    800    /* amount of money each player gets when they reset*/

mp_teamlist     0    /*[Beschreibung]*/

mp_teamoverride     1    /*[Beschreibung]*/


mp_teamplay     0    /*[Beschreibung]*/

mp_timelimit     10    /* game time per map in minutes*/

mp_tkpunish     0    /* Will a TK'er be punished in the next round? {0=no, 1=yes}*/

mp_weaponstay    0    /*[Beschreibung]*/

mp_winlimit     0    /* max number of rounds one team can win before server changes maps*/

net_blockmsg     0    /* Discards incoming message [0|1|name]*/


net_channels      cmd     /* Shows net channel info*/

net_chokeloop    0    /* Apply bandwidth choke to loopback packets*/

net_drawslider    0    /* Draw completion slider during signon*/

net_droppackets     0    /* Drops next n packets on client*/

net_fakelag     0    /* Lag all incoming network data (including loopback) by this many milliseconds.*/

net_fakeloss     0    /* Simulate packet loss as a percentage (negative means drop 1*/


net_maxfilesize     16    /* Maximum allowed file size for uploading in MB*/

net_maxfragments     1280    /* Max fragment bytes per packet*/

net_showdrop     0    /* Show dropped packets in console*/

net_showevents    0    /* Print game event infos to console.*/

net_showfragments    0    /* Show netchannel fragment*/

net_showmsg     0    /* Show incoming message [0|1|name]*/


net_showpeaks    0    /* Show messages for large packets only [size]*/

net_showsplits    0    /* Show info about packet splits*/

net_showtcp     0    /* Dump TCP stream summary to console*/

net_showudp     0    /* Dump UPD packets summary to console*/

net_start     cmd     /* Inits multiplayer network sockets*/


net_synctags     0    /* Insert tokens into the net stream to find client*/

next     0    /* Set to 1 to advance to next frame ( when singlestep == 1 )*/

noclip     cmd     /* Toggle. Player becomes non-solid and flies.*/

notarget      cmd     /* Toggle. Player becomes hidden to NPCs.*/

password     0    /* Current server access password*/

path      cmd     /* Show the engine filesystem path.*/


pause     cmd     /* Toggle the server pause state.*/

ping      cmd     /* Display ping to server.*/

player_old_armor     0    /*[Beschreibung]*/

plugin_load      cmd     /* plugin_load [filename] */

plugin_pause      cmd     /* plugin_pause [index] */


plugin_pause_all      cmd     /* pauses all loaded plugin*/

plugin_print      cmd     /* Prints details about loaded plugins*/

plugin_unload     cmd     /* plugin_unload [index] */

plugin_unpause     cmd     /* plugin_unpause [index] */


plugin_unpause_all     cmd     /* unpauses all disabled plugins*/

quit      cmd     /* Exit the engine.*/

quti      cmd     /* Exit the engine.*/

rcon_password    0    /* remote console password.*/

recompute_speed      cmd     /* Recomputes clock speed (for debugging purposes).*/

reload     cmd     /* Reload the most recent saved game (add setpos to jump to current view position on reload).*/


removeid      cmd     /* Remove a user ID from the ban list.*/

removeip      cmd     /* Remove an IP address from the ban list.*/

replaydelay     0    /*[Beschreibung]*/

report_entities      cmd     /* Lists all entities*/

report_simthinklist      cmd     /* Lists all simulating*/

report_soundpatch     cmd     /* reports sound patch coun*/


report_touchlinks     cmd     /* Lists all touchlinks*/

restart      cmd     /* Restart the game on the same level (add setpos to jump to current view position on restart).*/

revert     cmd     /* Revert convars to their default values.*/

say      cmd     /* Display player message*/

say_team      cmd     /* Display player message to team*/

servercfgfile    0    /*[Beschreibung]*/


setmaster     cmd     /*[Beschreibung]*/

setmodel      cmd     /* Changes's player's model*/

setpause      cmd     /* Set the pause state of the server.*/

setpos     cmd     /* Move player to specified origin (must have sv_cheats).*/

shake     cmd     /* Shake the screen.*/

showhitlocation     0    /*[Beschreibung]*/


showtriggers     0    /* Shows trigger brushes*/

showtriggers_toggle      cmd     /* Toggle show triggers*/

singlestep    0    /* Run engine in single step mode ( set next to 1 to advance a frame )*/

sk_ally_regen_time    0    /* Time taken for an ally to regenerate a point of health.*/

sk_npc_arm    1    /*[Beschreibung]*/

sk_npc_chest     1    /*[Beschreibung]*/


sk_npc_head     2    /*[Beschreibung]*/

sk_npc_leg    1    /*[Beschreibung]*/

sk_npc_stomach    1    /*[Beschreibung]*/

sk_player_arm    1    /*[Beschreibung]*/

sk_player_chest     1    /*[Beschreibung]*/

sk_player_head    2    /*[Beschreibung]*/


sk_player_leg    1    /*[Beschreibung]*/

sk_player_stomach    1    /*[Beschreibung]*/

status     cmd     /* Display map and connection status.*/

sv_allowdownload     1    /* Allow clients to download files*/

sv_allowupload    1    /* Allow clients to upload customizations files*/

sv_alltalk    0    /* Players can hear all other players, no team restrictions*/


sv_alternateticks    0    /* If set, server only simulates entities on alternate ticks. */

sv_autosave     1    /* Set to 1 to save game on level transition. Does not affect autosave triggers.*/

sv_backspeed     0    /* How much to slow down backwards motion*/

sv_bounce    0    /* Bounce multiplier for when physically simulated objects collide with other objects.*/

sv_cacheencodedents     1    /* If set to 1, does an optimization to prevent extra SendTable_Encode calls.*/

sv_cheats    0    /* Allow cheats on server*/


sv_contact    0    /* Contact email for server sysop*/

sv_debug_player_use     0    /* Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success*/

sv_debugmanualmode    0    /* Make sure entities correctly report whether or not their network data has changed.*/

sv_debugresponses    0    /* Show verbose matching output (1 for simple, 2 for rule scoring)*/

sv_deltaprint    0    /* Print accumulated CalcDelta profiling data (only if sv_deltatime is on)*/

sv_deltatime     0    /* Enable profiling of CalcDelta calls*/


sv_dumpresponses     0    /* Dump all response_rules.txt and rules (requires restart)*/

sv_filterban     1    /* Set packet filtering by IP mode*/

sv_findsoundname      cmd     /* Find sound names which reference the specified wave files.*/

sv_footsteps     1    /* Play footstep sound for players*/

sv_forcepreload     0    /* Force server side preloading.*/

sv_friction     4    /* World friction.*/


sv_gravity    800    /* World gravity.*/

sv_hltv     0    /* Enables HLTV on this server.*/

sv_instancebaselines     1    /* Enable instanced baselines. Saves network overhead.*/

sv_lan    0    /* Server is a lan server ( no heartbeat, no authentication, no non-class C addresses, 9999.0 rate, etc. )*/

sv_log_onefile    0    /* Log server information to only one file*/

sv_logbans    0    /*[Beschreibung]*/


sv_logdownloadlist    1    /*[Beschreibung]*/

sv_logecho    1    /* Echo log information to the console.*/

sv_logfile    1    /* Log server information in the log file.*/

sv_logsdir    0    /* Folder in the game directory where server logs will be stored.*/

sv_massreport    0    /*[Beschreibung]*/

sv_max_usercmd_future_ticks     8    /* Prevents clients from running usercmds too far in the future. Prevents speed hacks.*/


sv_maxrate    0    /* Max bandwidth rate allowed on server, 0 == unlimited*/

sv_maxspeed     320    /*[Beschreibung]*/

sv_maxunlag     1    /* Maximum lag compensation in seconds*/

sv_maxupdaterate     60    /* Maximum updates per second that the server will allow*/

sv_maxvelocity    3500    /* Maximum speed any ballistically moving object is allowed to attain per axis.*/

sv_minrate    0    /* Min bandwidth rate allowed on server, 0 == unlimited*/


sv_minupdaterate     10    /* Minimum updates per second that the server will allow*/

sv_netvisdist    10000    /* Test networking visibility distance*/

sv_noclipaccelerate     5    /*[Beschreibung]*/

sv_noclipduringpause     0    /* If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).*/

sv_noclipspeed    5    /*[Beschreibung]*/

sv_npc_talker_maxdist    1024    /* NPCs over this distance from the player won't attempt to speak.*/


sv_password     0    /* Server password for entry into multiplayer games*/

sv_pausable     0    /* Is the server pausable.*/

sv_pushaway_clientside    0    /* Clientside physics push away (0=off, 1=only localplayer, 1=all players)*/

sv_pushaway_clientside_size     15    /* Minimum size of pushback objects*/

sv_pushaway_force    30000    /* How hard physics objects are pushed away from the players on the server.*/

sv_pushaway_max_force    1000    /* Maximum amount of force applied to physics objects by players.*/


sv_pushaway_min_player_speed     75    /* If a player is moving slower than this, don't push away physics objects (enables ducking behind things).*/

sv_rcon_banpenalty    0    /* Number of minutes to ban users who fail rcon authentication*/

sv_rcon_maxfailures     10    /* Max number of times a user can fail rcon authentication before being banned*/

sv_rcon_minfailures     5    /* Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned*/

sv_rcon_minfailuretime    30    /* Number of seconds to track failed rcon authentications*/

sv_region    255    /* The region of the world to report this server in.*/


sv_rollangle     0    /* Max view roll angle_rollspeed */

sv_runcmds    1    /*[Beschreibung]*/

sv_sendtables    0    /* Force full sendtable sending path.*/

sv_showhitboxes     -1    /* Send server-side hitboxes for specified entity to client (NOTEthis uses lots of bandwidth, use on listen server only).*/

sv_showimpacts    0    /* Shows client (red) and server (blue) bullet impact point*/

sv_showladders    0    /* Show bbox and dismount points for all ladders (must be set before level load.) */


sv_skyname    0    /* Current name of the skybox texture*/

sv_soundemitter_filecheck     cmd     /* Report missing wave files for sounds and game_sounds files.*/

sv_soundemitter_flush     cmd     /* Flushes the sounds.txt system (server only)*/

sv_soundemitter_trace    0    /* Show all EmitSound calls including their symbolic name and the actual wave file they resolved to */

sv_soundscape_printdebuginfo      cmd     /* print soundscapes*/

sv_stats     1    /* Collect CPU usage stats*/


sv_stepsize     18    /*[Beschreibung]*/

sv_stopspeed     75    /* Minimum stopping speed when on ground.*/

sv_stressbots    0    /* If set to 1, the server calculates data and fills packets to bots. Used for perf testing.*/

sv_strict_notarget    0    /* If set, notarget will cause entities to never think they are in the pvs*/

sv_suppress_viewpunch    0    /*[Beschreibung]*/

sv_teststepsimulation    1    /*[Beschreibung]*/


sv_thinktimecheck    0    /* Check for thinktimes all on same timestamp.*/

sv_timeout    65    /* After this many seconds without a message from a client, the client is dropped*/

sv_unlag     1    /* Enables player lag compensation*/

sv_unlockedchapters     1    /*[Beschreibung]*/

sv_voicecodec    0    /* Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.*/

sv_voiceenable    1    /*[Beschreibung]*/


sv_watchentlist     0    /*[Beschreibung]*/

sv_wateraccelerate    10    /*[Beschreibung]*/

sv_waterdist     12    /* Vertical view fixup when eyes are near water plane.*/

sv_waterfriction     1    /*[Beschreibung]*/

unpause      cmd     /* Unpause the game.*/

use      cmd     /* Use a particular weapon Arguments [weapon_name]*/


user      cmd     /* Show user data.*/

users     cmd     /* Show user info for players on server.*/

UseViewParameters     cmd     /* Choose old or new view parameters.*/

version      cmd     /* Print version info string.*/

violence_ablood     1    /* Draw alien blood*/

violence_agibs    1    /* Show alien gib entities*/


violence_hblood     1    /* Draw human blood*/

violence_hgibs    1    /* Show human gib entities*/

voice_inputfromfile     0    /* Get voice input from 'voice_input.wav' rather than from the microphone.*/

voice_recordtofile    0    /* Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'*/

voice_serverdebug    0    /*[Beschreibung]*/

weapon_showproficiency    0    /*[Beschreibung]*/


writeid      cmd     /* Writes a list of permanently-banned user IDs to banned_user.cfg.*/

writeip      cmd     /* Save the ban list to banned_ip.cfg.*/



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Re: [News]: Console und Cvars
« Antwort #1 am: Dienstag, 30 Mai 2006 | 22:56 »
mmh was das den? langeweile? muss man das verstehen? :mrgreen: