Dezember 2004

Merciless fuer United Offensive

2004-12-28 14:04 von Kelli

Ich fass mich kurz und zitiere mal merciless.com

Merciless Mod Hammert einen Drauf!
Noch mehr Gemetzel, Noch mehr Zerstörungskraft!
Merciless UO wird euch den Kick des lebens Verpassen!
Kämpfe auf allen Gametypes, Maps und Custome Maps!




merciless gibts hier

Live Bookmarks

2004-12-27 03:04 von Kelli

Wir sind stolz auf unsere Besucher!
Nur noch 68.6 % benutzen den Iexplore und 14.4 % Firefox!
Aber das sind noch zu wenige.
An alle Firefox Benutzer gibt es deshalb unsere Live Bookmarks als Weihnachtsgeschenk.

Im Firefox unten rechts auf klicken, und dann Subscribe Forum oder|und Artikel und ihr bleibt immer auf dem Laufenden.

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United Offensive Patch 1.5.1 neue Funktionen

2004-12-23 17:04 von Kelli

Mit dem neuen Patch 1.5.1 sind außer der Map mp_tigertown und einiger Bugfixes auch neue Server cvars hinzugekommen.
Für alle die zu Faul sind die Readme des Patches zu lesen hier eine Aufstellung:

Auszeit Vars

  • g_timeoutsAllowed ? Die zulässige Anzahl an Auszeiten pro Seite.
  •  

  • g_timeoutLength ? Die Länge der Auszeit.
  •  

  • g_timeoutRecovery ? Die Länge der Vorbereitungsphase nach Aufhebung bzw. Ablauf einer Auszeit. Während dieser Phase werden alle Spieler darauf vorbereitet, dass das Spiel wieder beginnt.
  •  

  • g_timeoutBank ? Die Gesamtzeit, die ein Team sich in einer Auszeit befinden kann

  • Eine Auszeit wird nach den obigen Regeln im Spiel genommen durch öffnen der Console und eingabe von matchtimeout vor ablauf der g_timeoutLength kann die Auszeit durch öffnen der Console und matchtimein abgebrochen werden

    Allgemeine Neue Befehle

  • sv_disableClientConsole 1 // Console für alle Spieler deaktivieren.
  •  

  • cvar g_deadChat 1 // Tote können noch chatten oder nicht.

  • Abstimmung

  • g_allowVoteKick 1 // Kick Vote ja / nein
  •  

  • g_allowVoteMap 1 Map Vote ja / nein
  •  

  • g_allowVoteMapRestart 1 Map Neustart Vote ja / nein
  •  

  • g_allowVoteMapRotate 1 Maprotation Vote ja / nein
  •  

  • g_allowVoteTempBanUser 1 Bann Vote ja / nein
  •  

  • g_allowVoteTypeMap 1 Gametyp Vote ja / nein
  •  

  • g_allowVoteDrawFriend 1 Teammember haben Symbol Vote ja / nein
  •  

  • g_allowVoteFriendlyFire 1 FF Vote ja / nein
  •  

  • g_allowVoteKillCam 1 KillCam Vote ja / nein

  • punkte

  • scr_teamkill_penalty 1 // Teamkill und Selbstmord wird dem Ganzen Team Punkte aberkannt (1), oder nur dem einzelnen Spieler (0)

  • Fahrzeuge

  • scr_vehicle_limit_jeep //Anzahl Jeeps
  •  

  • scr_vehicle_limit_medium_tank //Anzahl Panzer
  •  

  • scr_vehicle_limit_heavy_tank //Anzahl schwere Panzer
  •  

  • set scr_allow_jeeps // Jeeps Grundsaetzlich erlaubt?
  •  

  • set scr_allow_tanks // Panzer Grundsätzlich erlaubt?
  •  

  • g_vehicleBurnTime // Wie lange Brennt ein Fahrzeug bevor es explodiert?
  •  

  • scr_vehicle_spawn_limit // nach dieser Anzahl zerstörter Fahrzeuge ist das Fahrzeug endgültig futsch.


  • Alle Fahrzeugeinstellungen können jetzt von Map zu MAP geändert werden über sv_mapRotation. Beispiel: sv_mapRotation allow_jeeps 0 allow_tanks 1 map mp_foy allow_jeeps 1 allow_tanks 0 map mp_kursk
    Außerdem kann jeder Map eine eigene cfg zugewiesen werden:
    sv_mapRotation exec mycfg1.cfg map mp_foy exec mycfg2.cfg map_kursk

    Update: Call of Duty Patch 1.5

    2004-12-22 07:28 von Kelli

    Der Linux Patch ist da!
    für Call of Duty unter http://www.callofduty.com/patch
    für Call of Duty United Offensive unter http://www.callofduty.com/uopatch/

    Natuerlich laufen unsere Server jetzt auf 1.5
    Wer also noch mit uns spielen moechte Organisiert sich den Patch !
    Die Windowsversionen können für Clanmember bei uns gesaugt werden!
    Wer nett per email nachfragt, bekommt natürlich auch unseren link, der ohne Wartezeit einen schnellen Download garantiert.
    Das gilt auch für die Linuxversion
    email an info at internationaloldstars.de

    Call of Duty Patch 1.5

    2004-12-18 17:12 von Kelli

    Heuer ist der Patch für Call of Duty 1.5 erschienen!

    Die wichtigsten Änderungen:
  • Eine neue Map mp_tigertown

  • Spieler können sich wie im Football eine Auszeit nehmen.
    (Timeout)

  • Es ist nun wie bei Counterstrike möglich den Spielwilligen dem eine Custommap fehlt direkt zu einem Http Download zu verweisen wo er die Map direkt im Spiel vom Webserver saugen kann.

  • Serverbetreiber können allen Spielern auf ihrem Servern die Verwendung der Console verbieten.

  • Ein neues Flag erlaubt das Tote mit noch spielenden Chatten können (vermutlich Team Chat)

  • Neue Voteoptionen sind hinzugekommen für Friedly Fire on|off für Killcam und die Teamicons


  • und dann noch einige Bugfixes für Radeonkarten, Logfile u.s.w.

    Den Patch gibts wie immer unter http://www.callofduty.com/patch
    Im Laufe des Tages soll noch die Linuxversion und die Version 1.5.1 für Call of Duty United Offensive erscheinen.
    Sicherlich wird dann auch bald Version 1.5 bzw 1.5.1 bei uns Einzug halten.

    Console und Cvars

    2004-12-17 17:44 von Kelli

    Hier die auf ein erträgliches Maß ausgemistete cvar liste von Counterstrike: Source. Vollständig abzurufen im Spiel durch Eingabe von cvarlist. Hier sollen nur die für einen Server relevanten Befehle aufgelistet | erklärt werden.


    Befehl
    | Variable Wert /*Funktion*/
    _restart cmd /* Shutdown and restart the engine*/
    addip cmd /* Add an IP address to thee ban list.*/
    alias cmd /* Alias a command.*/
    ammo_338mag_max 30 /*ammo_338mag_max */
    ammo_357sig_max 52 /*ammo_357sig_max */
    ammo_45acp_max 100 /*ammo_45acp_max */
    ammo_50AE_max 35 /*ammo_50AE_max*/
    ammo_556mm_box_max 200 /*ammo_556mm_box_max*/
    ammo_556mm_max 90 /*ammo_556mm_max*/
    ammo_57mm_max 100 /*ammo_57mm_max*/
    ammo_762mm_max 90 /*ammo_762mm_max*/
    ammo_9mm_max 120 /*ammo_9mm_max */
    ammo_buckshot_max 32 /*ammo_buckshot_max*/
    ammo_flashbang_max 2 /*ammo_flashbang_max*/
    ammo_hegrenade_max 1 /*ammo_hegrenade_max*/
    ammo_smokegrenade_max 1 /*ammo_smokegrenade_max*/
    banid cmd /* Add a user ID to the ban list.*/
    BindToggle cmd /*[Beschreibung]*/
    bloodspray cmd /* blood*/
    bot_add cmd /* Adds a bot to whichever team has fewer players*/
    bot_add_ct cmd /* Adds a Counter-Terrorist bot*/
    bot_add_t cmd /* Adds a Terrorist bot*/
    bot_all_weapons cmd /* Allows the bots to use all weapons*/
    bot_allow_grenades 1 /*bot_all_weapons */
    bot_allow_machine_guns 1 /*bot_allow_grenades*/
    bot_allow_pistols 1 /*bot_allow_machine_guns*/
    bot_allow_rifles 1 /*bot_allow_pistols*/
    bot_allow_rogues 1 /*bot_allow_rifles */
    bot_allow_shield 1 /*bot_allow_rogues */
    bot_allow_shotguns 1 /*bot_allow_shield */
    bot_allow_snipers 1 /*bot_allow_shotguns*/
    bot_allow_sub_machine_guns 1 /*bot_allow_snipers*/
    bot_auto_vacate 1 /*bot_allow_sub_machine_guns*/
    bot_chatter 0 /*[Beschreibung]*/
    bot_crouch 0 /*[Beschreibung]*/
    bot_debug 0 /*[Beschreibung]*/
    bot_defer_to_human 0 /*[Beschreibung]*/
    bot_difficulty 0 /*[Beschreibung]*/
    bot_freeze 0 /*[Beschreibung]*/
    bot_goto_mark cmd /* Sends a bot to the selected nav area (for editing nav meshes)*/
    bot_join_after_player 1 /*[Beschreibung]*/
    bot_join_team 0 /*[Beschreibung]*/
    bot_kick cmd /* Kicks the specified bot, or all bots if no name is given*/
    bot_kill cmd /* Kills the specified bot , or all bots if no name is given*/
    bot_knives_only cmd /* Restricts the bots to only using knives*/
    bot_memory_usage cmd /* Reports on the bots' memory usage*/
    bot_mimic 0 /*[Beschreibung]*/
    bot_mimic_yaw_offset 180 /*[Beschreibung]*/
    bot_pistols_only cmd /* Restricts the bots to only using pistols*/
    bot_prefix 0 /*[Beschreibung]*/
    bot_profile_db 0 /*[Beschreibung]*/
    bot_quota 0 /*[Beschreibung]*/
    bot_quota_match 0 /*[Beschreibung]*/
    bot_show_nav 0 /*[Beschreibung]*/
    bot_snipers_only cmd /* Restricts the bots to only using sniper rifles*/
    bot_stop 0 /*[Beschreibung]*/
    bot_traceview 0 /*[Beschreibung]*/
    bot_traceview_extended 0 /*[Beschreibung]*/
    bot_walk 0 /*[Beschreibung]*/
    bot_zombie 0 /*[Beschreibung]*/
    breakable_disable_gib_limit 0 /*[Beschreibung]*/
    breakable_multiplayer 1 /*[Beschreibung]*/
    buddha cmd /* Toggle. Player takes damage but won't die. (Shows red cross when health is zero)*/
    bug_swap cmd /* Automatically swaps the current weapon for the bug bait and back again.*/
    cache_print cmd /* Print out contents of cache memory.*/
    cast_hull cmd /* Tests hull collision detection*/
    cast_ray cmd /* Tests collision detectio*/
    cc_lookup_crc cmd /* For tracking down missing CC token strings */
    ch_createairboat cmd /* Spawn airboat in front of the player.*/
    ch_createjeep cmd /* Spawn jeep in front of the player.*/
    changelevel cmd /* Change server to the specified map*/
    changelevel2 cmd /* Transition to the specified map in single player*/
    cl_clock_correction 1 /* Enable*/
    cl_clock_correction_adjustment_max_amount 200 /*/
    cl_clock_correction_adjustment_max_offset 90 /* As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.*/
    cl_clock_correction_adjustment_min_offset 10 /* If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.*/
    cl_clock_correction_force_server_tick 999 /* Force clock correction to match the server tick + this offset (-999 disables it).*/
    cl_clock_showdebuginfo 0 /* Show debugging info about the clock drift. */
    cl_clockdrift_max_ms 150 /* Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.*/
    cmd cmd /* Forward command to server.*/
    coop 0 /* Cooperative play.*/
    creditsdone cmd /*[Beschreibung]*/
    cs_ShowStateTransitions -2 /* cs_ShowStateTransitions . Show player state transitions.*/
    cs_stacking_num_levels 1 /* How many players can stack on top of another player.*/
    cvarlist cmd /* Show the list of convars*/
    deathmatch 1 /* Running a deathmatch server.*/
    developer 0 /* Show developer messages.*/
    differences cmd /* Show all convars which are not at their default values.*/
    disconnect cmd /* Disconnect game from server.*/
    disp_dynamic 0 /*[Beschreibung]*/
    disp_modlimit 80 /*[Beschreibung]*/
    disp_modlimit_down 20 /*[Beschreibung]*/
    disp_modlimit_up 80 /*[Beschreibung]*/
    disp_numiterations 1 /*[Beschreibung]*/
    dispcoll_drawplane 0 /*[Beschreibung]*/
    displaysoundlist 0 /*[Beschreibung]*/
    echo cmd /* Echo text to console.*/
    endround cmd /* End the current round.*/
    exec cmd /* Execute script file.*/
    exit cmd /* Exit the engine.*/
    find cmd /* Find concommands with the specified string in their name*/
    fire_absorbrate 3 /*[Beschreibung]*/
    fire_dmgbase 1 /*[Beschreibung]*/
    fire_dmginterval 1 /*[Beschreibung]*/
    fire_dmgscale 0 /*[Beschreibung]*/
    fire_extabsorb 5 /*[Beschreibung]*/
    fire_extscale 12 /*[Beschreibung]*/
    fire_growthrate 1 /*[Beschreibung]*/
    fire_heatscale 1 /*[Beschreibung]*/
    fire_incomingheatscale 0 /*[Beschreibung]*/
    fire_maxabsorb 50 /*[Beschreibung]*/
    firetarget cmd /*[Beschreibung]*/
    flex_expression 0 /*[Beschreibung]*/
    flex_looktime 5 /*[Beschreibung]*/
    flex_maxawaytime 1 /*[Beschreibung]*/
    flex_maxplayertime 7 /*[Beschreibung]*/
    flex_minawaytime 0 /*[Beschreibung]*/
    flex_minplayertime 5 /*[Beschreibung]*/
    flex_talk 0 /*[Beschreibung]*/
    flush cmd /* Flush cache memory.*/
    flush_unlocked cmd /* Flush unlocked cache memory.*/
    fog_enable_water_fog 1 /*[Beschreibung]*/
    fov cmd /* Change players FOV*/
    fps_max 300 /* Frame rate limiter*/
    free_pass_peek_debug 0 /*[Beschreibung]*/
    fs_printopenfiles cmd /* Show all files currently opened by the engine.*/
    fs_warning_level cmd /* Set the filesystem warning level*/
    give cmd /* Give item to player. Arguments */
    god cmd /* Toggle. Player becomes invulnerable.*/
    heartbeat cmd /*[Beschreibung]*/
    help cmd /* Find help about a convar*/
    hltv_autorecord 0 /* Automatically records all games as HLTV demos.*/
    hltv_connect cmd /* Connect to specified HLTV server.*/
    hltv_debug 0 /* HLTV debug info.*/
    hltv_delay 10 /* HLTV broadcast delay in seconds*/
    hltv_maxclients 128 /* Maximum client number on HLTV server.*/
    hltv_maxrate 3500 /* Max client bandwidth rate allowed, 0 == unlimited*/
    hltv_port 27020 /* Host HLTV port*/
    hltv_record cmd /* Starts HLTV demo recordiing.*/
    hltv_retry cmd /* Reconnects the HLTV relay proxy.*/
    hltv_snapshotinterval 2 /* Take game snapshot every nth tick*/
    hltv_status cmd /* Connect to specified HLTV server.*/
    hltv_stop cmd /* Stops the HLTV broadcast*/
    hltv_stoprecord cmd /* Stops HLTV demo recording.*/
    hltv_viewent 0 /* HLTV camera entity index*/
    host_framerate 0 /* Set to lock per-frame time elapse.*/
    host_limitlocal 0 /* Apply cl_cmdrate and cl_updaterate to loopback connection*/
    host_map 0 /* Current map name.*/
    host_runofftime cmd /* Run off some time without rendering*/
    host_showcachemiss 0 /* Print a debug message when the client or server cache is missed.*/
    host_sleep 0 /* Force the host to sleep a certain number of milliseconds each frame.*/
    host_speeds 0 /* Show general system running times.*/
    host_timescale 1 /* Prescale the clock by this amount.*/
    hostage_debug 0 /* Show hostage AI debug information*/
    hostname 0 /* Hostname for server.*/
    hostport 30000 /* Host game server port*/
    hud_jeephint_numentries 10 /*[Beschreibung]*/
    hurtme cmd /* Hurts the player. Arguments */
    incrementvar cmd /* Increment specified convar value.*/
    ip 0 /* Overrides IP for multihomed hosts*/
    kdtree_test cmd /* Tests spatial partition for entities queries.*/
    kick cmd /* Kick a player by name.*/
    kickid cmd /* Kick a player by userid or uniqueid, with a message.*/
    kill cmd /* kills the player*/
    killserver cmd /* Shutdown the server.*/
    listid cmd /* Lists banned users.*/
    listip cmd /* List IP addresses on the ban list.*/
    listmodels cmd /* List loaded models.*/
    log cmd /* Enables logging to file, console, and udp < on | off >.*/
    logaddress_add cmd /* Set address and port for remote host */
    logaddress_del cmd /* Remove address and port for remote host */
    logaddress_delall cmd /* Remove all udp addresses being logged to*/
    logaddress_list cmd /* List all addresses currently being used by logaddress.*/
    lservercfgfile 0 /*[Beschreibung]*/
    map cmd /* Start playing on specified map.*/
    map_background cmd /* Runs a map as the background to the main menu.*/
    map_noareas 0 /* Disable area to area connection testing.*/
    map_showspawnpoints cmd /* Shows player spawn points (red=invalid)*/
    mapcyclefile 0 /*[Beschreibung]*/
    maps cmd /* Displays list of maps.*/
    mat_bumpbasis 0 /*[Beschreibung]*/
    mat_configcurrent cmd /* show the current video control panel config for the material system*/
    maxplayers cmd /* Change the maximum number of players allowed on this server.*/
    mp_allowNPCs 1 /*[Beschreibung]*/
    mp_allowspectators 1 /* toggles whether the server allows spectator mode or not*/
    mp_autocrosshair 1 /*[Beschreibung]*/
    mp_autokick 1 /* Kick idle*/
    mp_autoteambalance 1 /*[Beschreibung]*/
    mp_buytime 1 /* How many minutes after round start players can buy items for.*/
    mp_c4timer 45 /* how long from when the C4 is armed until it blows*/
    mp_chattime 10 /* amount of time players can chat after the game is over*/
    mp_decals 200 /*[Beschreibung]*/
    mp_defaultteam 0 /*[Beschreibung]*/
    mp_facefronttime 3 /* After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.*/
    mp_fadetoblack 0 /* fade a player's screen to black when he dies*/
    mp_falldamage 0 /*[Beschreibung]*/
    mp_feetyawrate 720 /* How many degrees per second that we can turn our feet or upper body.*/
    mp_flashlight 0 /*[Beschreibung]*/
    mp_footsteps 1 /*[Beschreibung]*/
    mp_forcecamera 0 /* Restricts spectator modes for dead players*/
    mp_forcerespawn 1 /*[Beschreibung]*/
    mp_fraglimit 0 /*[Beschreibung]*/
    mp_freezetime 6 /* how many seconds to keep players frozen when the round starts*/
    mp_friendlyfire 1 /*[Beschreibung]*/
    mp_hostagepenalty 13 /* Terrorist are kicked for killing too much hostages*/
    mp_ik 1 /* Use IK on in-place turns*/
    mp_limitteams 2 /* Max # of players 1 team can have over another*/
    mp_maxrounds 20 /* max number of rounds to play before server changes maps*/
    mp_playerid 0 /*/
    mp_restartgame 0 /* If non-zero, game will restart in the specified number of seconds*/
    mp_roundtime 5 /* How many minutes each round takes.*/
    mp_solidplayers 1 /* Set player solid in multiplayer mode, no pushback*/
    mp_spawnprotectiontime 5 /* Kick players who team-kill within this many seconds of a round restart.*/
    mp_startmoney 800 /* amount of money each player gets when they reset*/
    mp_teamlist 0 /*[Beschreibung]*/
    mp_teamoverride 1 /*[Beschreibung]*/
    mp_teamplay 0 /*[Beschreibung]*/
    mp_timelimit 10 /* game time per map in minutes*/
    mp_tkpunish 0 /* Will a TK'er be punished in the next round? {0=no, 1=yes}*/
    mp_weaponstay 0 /*[Beschreibung]*/
    mp_winlimit 0 /* max number of rounds one team can win before server changes maps*/
    net_blockmsg 0 /* Discards incoming message <0|1|name>*/
    net_channels cmd /* Shows net channel info*/
    net_chokeloop 0 /* Apply bandwidth choke to loopback packets*/
    net_drawslider 0 /* Draw completion slider during signon*/
    net_droppackets 0 /* Drops next n packets on client*/
    net_fakelag 0 /* Lag all incoming network data (including loopback) by this many milliseconds.*/
    net_fakeloss 0 /* Simulate packet loss as a percentage (negative means drop 1*/
    net_maxfilesize 16 /* Maximum allowed file size for uploading in MB*/
    net_maxfragments 1280 /* Max fragment bytes per packet*/
    net_showdrop 0 /* Show dropped packets in console*/
    net_showevents 0 /* Print game event infos to console.*/
    net_showfragments 0 /* Show netchannel fragment*/
    net_showmsg 0 /* Show incoming message <0|1|name>*/
    net_showpeaks 0 /* Show messages for large packets only */
    net_showsplits 0 /* Show info about packet splits*/
    net_showtcp 0 /* Dump TCP stream summary to console*/
    net_showudp 0 /* Dump UPD packets summary to console*/
    net_start cmd /* Inits multiplayer network sockets*/
    net_synctags 0 /* Insert tokens into the net stream to find client*/
    next 0 /* Set to 1 to advance to next frame ( when singlestep == 1 )*/
    noclip cmd /* Toggle. Player becomes non-solid and flies.*/
    notarget cmd /* Toggle. Player becomes hidden to NPCs.*/
    password 0 /* Current server access password*/
    path cmd /* Show the engine filesystem path.*/
    pause cmd /* Toggle the server pause state.*/
    ping cmd /* Display ping to server.*/
    player_old_armor 0 /*[Beschreibung]*/
    plugin_load cmd /* plugin_load */
    plugin_pause cmd /* plugin_pause */
    plugin_pause_all cmd /* pauses all loaded plugin*/
    plugin_print cmd /* Prints details about loaded plugins*/
    plugin_unload cmd /* plugin_unload */
    plugin_unpause cmd /* plugin_unpause */
    plugin_unpause_all cmd /* unpauses all disabled plugins*/
    quit cmd /* Exit the engine.*/
    quti cmd /* Exit the engine.*/
    rcon_password 0 /* remote console password.*/
    recompute_speed cmd /* Recomputes clock speed (for debugging purposes).*/
    reload cmd /* Reload the most recent saved game (add setpos to jump to current view position on reload).*/
    removeid cmd /* Remove a user ID from the ban list.*/
    removeip cmd /* Remove an IP address from the ban list.*/
    replaydelay 0 /*[Beschreibung]*/
    report_entities cmd /* Lists all entities*/
    report_simthinklist cmd /* Lists all simulating*/
    report_soundpatch cmd /* reports sound patch coun*/
    report_touchlinks cmd /* Lists all touchlinks*/
    restart cmd /* Restart the game on the same level (add setpos to jump to current view position on restart).*/
    revert cmd /* Revert convars to their default values.*/
    say cmd /* Display player message*/
    say_team cmd /* Display player message to team*/
    servercfgfile 0 /*[Beschreibung]*/
    setmaster cmd /*[Beschreibung]*/
    setmodel cmd /* Changes's player's model*/
    setpause cmd /* Set the pause state of the server.*/
    setpos cmd /* Move player to specified origin (must have sv_cheats).*/
    shake cmd /* Shake the screen.*/
    showhitlocation 0 /*[Beschreibung]*/
    showtriggers 0 /* Shows trigger brushes*/
    showtriggers_toggle cmd /* Toggle show triggers*/
    singlestep 0 /* Run engine in single step mode ( set next to 1 to advance a frame )*/
    sk_ally_regen_time 0 /* Time taken for an ally to regenerate a point of health.*/
    sk_npc_arm 1 /*[Beschreibung]*/
    sk_npc_chest 1 /*[Beschreibung]*/
    sk_npc_head 2 /*[Beschreibung]*/
    sk_npc_leg 1 /*[Beschreibung]*/
    sk_npc_stomach 1 /*[Beschreibung]*/
    sk_player_arm 1 /*[Beschreibung]*/
    sk_player_chest 1 /*[Beschreibung]*/
    sk_player_head 2 /*[Beschreibung]*/
    sk_player_leg 1 /*[Beschreibung]*/
    sk_player_stomach 1 /*[Beschreibung]*/
    status cmd /* Display map and connection status.*/
    sv_allowdownload 1 /* Allow clients to download files*/
    sv_allowupload 1 /* Allow clients to upload customizations files*/
    sv_alltalk 0 /* Players can hear all other players, no team restrictions*/
    sv_alternateticks 0 /* If set, server only simulates entities on alternate ticks. */
    sv_autosave 1 /* Set to 1 to save game on level transition. Does not affect autosave triggers.*/
    sv_backspeed 0 /* How much to slow down backwards motion*/
    sv_bounce 0 /* Bounce multiplier for when physically simulated objects collide with other objects.*/
    sv_cacheencodedents 1 /* If set to 1, does an optimization to prevent extra SendTable_Encode calls.*/
    sv_cheats 0 /* Allow cheats on server*/
    sv_contact 0 /* Contact email for server sysop*/
    sv_debug_player_use 0 /* Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success*/
    sv_debugmanualmode 0 /* Make sure entities correctly report whether or not their network data has changed.*/
    sv_debugresponses 0 /* Show verbose matching output (1 for simple, 2 for rule scoring)*/
    sv_deltaprint 0 /* Print accumulated CalcDelta profiling data (only if sv_deltatime is on)*/
    sv_deltatime 0 /* Enable profiling of CalcDelta calls*/
    sv_dumpresponses 0 /* Dump all response_rules.txt and rules (requires restart)*/
    sv_filterban 1 /* Set packet filtering by IP mode*/
    sv_findsoundname cmd /* Find sound names which reference the specified wave files.*/
    sv_footsteps 1 /* Play footstep sound for players*/
    sv_forcepreload 0 /* Force server side preloading.*/
    sv_friction 4 /* World friction.*/
    sv_gravity 800 /* World gravity.*/
    sv_hltv 0 /* Enables HLTV on this server.*/
    sv_instancebaselines 1 /* Enable instanced baselines. Saves network overhead.*/
    sv_lan 0 /* Server is a lan server ( no heartbeat, no authentication, no non-class C addresses, 9999.0 rate, etc. )*/
    sv_log_onefile 0 /* Log server information to only one file*/
    sv_logbans 0 /*[Beschreibung]*/
    sv_logdownloadlist 1 /*[Beschreibung]*/
    sv_logecho 1 /* Echo log information to the console.*/
    sv_logfile 1 /* Log server information in the log file.*/
    sv_logsdir 0 /* Folder in the game directory where server logs will be stored.*/
    sv_massreport 0 /*[Beschreibung]*/
    sv_max_usercmd_future_ticks 8 /* Prevents clients from running usercmds too far in the future. Prevents speed hacks.*/
    sv_maxrate 0 /* Max bandwidth rate allowed on server, 0 == unlimited*/
    sv_maxspeed 320 /*[Beschreibung]*/
    sv_maxunlag 1 /* Maximum lag compensation in seconds*/
    sv_maxupdaterate 60 /* Maximum updates per second that the server will allow*/
    sv_maxvelocity 3500 /* Maximum speed any ballistically moving object is allowed to attain per axis.*/
    sv_minrate 0 /* Min bandwidth rate allowed on server, 0 == unlimited*/
    sv_minupdaterate 10 /* Minimum updates per second that the server will allow*/
    sv_netvisdist 10000 /* Test networking visibility distance*/
    sv_noclipaccelerate 5 /*[Beschreibung]*/
    sv_noclipduringpause 0 /* If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).*/
    sv_noclipspeed 5 /*[Beschreibung]*/
    sv_npc_talker_maxdist 1024 /* NPCs over this distance from the player won't attempt to speak.*/
    sv_password 0 /* Server password for entry into multiplayer games*/
    sv_pausable 0 /* Is the server pausable.*/
    sv_pushaway_clientside 0 /* Clientside physics push away (0=off, 1=only localplayer, 1=all players)*/
    sv_pushaway_clientside_size 15 /* Minimum size of pushback objects*/
    sv_pushaway_force 30000 /* How hard physics objects are pushed away from the players on the server.*/
    sv_pushaway_max_force 1000 /* Maximum amount of force applied to physics objects by players.*/
    sv_pushaway_min_player_speed 75 /* If a player is moving slower than this, don't push away physics objects (enables ducking behind things).*/
    sv_rcon_banpenalty 0 /* Number of minutes to ban users who fail rcon authentication*/
    sv_rcon_maxfailures 10 /* Max number of times a user can fail rcon authentication before being banned*/
    sv_rcon_minfailures 5 /* Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned*/
    sv_rcon_minfailuretime 30 /* Number of seconds to track failed rcon authentications*/
    sv_region 255 /* The region of the world to report this server in.*/
    sv_rollangle 0 /* Max view roll angle_rollspeed */
    sv_runcmds 1 /*[Beschreibung]*/
    sv_sendtables 0 /* Force full sendtable sending path.*/
    sv_showhitboxes -1 /* Send server-side hitboxes for specified entity to client (NOTEthis uses lots of bandwidth, use on listen server only).*/
    sv_showimpacts 0 /* Shows client (red) and server (blue) bullet impact point*/
    sv_showladders 0 /* Show bbox and dismount points for all ladders (must be set before level load.) */
    sv_skyname 0 /* Current name of the skybox texture*/
    sv_soundemitter_filecheck cmd /* Report missing wave files for sounds and game_sounds files.*/
    sv_soundemitter_flush cmd /* Flushes the sounds.txt system (server only)*/
    sv_soundemitter_trace 0 /* Show all EmitSound calls including their symbolic name and the actual wave file they resolved to */
    sv_soundscape_printdebuginfo cmd /* print soundscapes*/
    sv_stats 1 /* Collect CPU usage stats*/
    sv_stepsize 18 /*[Beschreibung]*/
    sv_stopspeed 75 /* Minimum stopping speed when on ground.*/
    sv_stressbots 0 /* If set to 1, the server calculates data and fills packets to bots. Used for perf testing.*/
    sv_strict_notarget 0 /* If set, notarget will cause entities to never think they are in the pvs*/
    sv_suppress_viewpunch 0 /*[Beschreibung]*/
    sv_teststepsimulation 1 /*[Beschreibung]*/
    sv_thinktimecheck 0 /* Check for thinktimes all on same timestamp.*/
    sv_timeout 65 /* After this many seconds without a message from a client, the client is dropped*/
    sv_unlag 1 /* Enables player lag compensation*/
    sv_unlockedchapters 1 /*[Beschreibung]*/
    sv_voicecodec 0 /* Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.*/
    sv_voiceenable 1 /*[Beschreibung]*/
    sv_watchentlist 0 /*[Beschreibung]*/
    sv_wateraccelerate 10 /*[Beschreibung]*/
    sv_waterdist 12 /* Vertical view fixup when eyes are near water plane.*/
    sv_waterfriction 1 /*[Beschreibung]*/
    unpause cmd /* Unpause the game.*/
    use cmd /* Use a particular weapon Arguments */
    user cmd /* Show user data.*/
    users cmd /* Show user info for players on server.*/
    UseViewParameters cmd /* Choose old or new view parameters.*/
    version cmd /* Print version info string.*/
    violence_ablood 1 /* Draw alien blood*/
    violence_agibs 1 /* Show alien gib entities*/
    violence_hblood 1 /* Draw human blood*/
    violence_hgibs 1 /* Show human gib entities*/
    voice_inputfromfile 0 /* Get voice input from 'voice_input.wav' rather than from the microphone.*/
    voice_recordtofile 0 /* Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'*/
    voice_serverdebug 0 /*[Beschreibung]*/
    weapon_showproficiency 0 /*[Beschreibung]*/
    writeid cmd /* Writes a list of permanently-banned user IDs to banned_user.cfg.*/
    writeip cmd /* Save the ban list to banned_ip.cfg.*/

    Playerstatistik für Counterstrike Source

    2004-12-11 13:56 von Kelli

    Internationaloldstars.de präsentiert stolz:
    Eine Neue Statistik in unserer Beliebten Reihe "Playerstats".
    Da wir nun auch CS:Source spielen darf eine aussagefähige Statistik natürlich nicht fehlen, damit man auch weiß wie schlecht man ist.
    Wir haben uns für die überausgeilen Psycostats

    entschieden. Zu erreichen unter http://www.internationaloldstars.de/csstats.html

    Wer oft bei uns spielt möchte vielleicht seinen Spielernamen ändern, ein Benuterbild angeben oder ...
    Dann bitte eine email an info@internationaloldstars.de ihr werdet dann freigeschaltet und erhaltet euer Passwort.

    Counterstrike Source

    2004-12-09 02:28 von Kelli

    Bei Internationaloldstars.de wird jetzt zusätzlich zu Call of Duty auch CS:Source gezockt.

    Nachdem wir teilweise selber nicht mehr auf unserem seit 2 Tagen laufenden Counterstrike Source Server mitspielen konnten, da er so gut besucht ist, haben wir die Spieleranzahl (vorerst) auf 24 aufgestockt und uns entschieden ab sofort auch Counterstrike Member aufzunehmen.

    Also wer jetzt gerne CS zockt und einen Clan sucht hat die einmalige Chance das -=I.O.S=- Counterstrike Squad mit aufzubauen.
    Da wir alle aus dem Medal of Honor / Call of Duty Lager kommen, können wir erfahrenen CS Soldaten
    gebrauchen wenn wir uns auf feindliches CS Gebiet begeben.

    Für alle anderen: Ihr könnt natürlich auch nach Herzenslust auf 82.98.201.199:30000 ballern.

    Heat of Battle

    2004-12-09 02:20 von Kelli

    Neu bei Internationaloldstars.de
    Auf dem Server 82.98.201.199 Port 27000 läuft seit heute der Heat of Battle Mod in der Version 0.4

    Heat of Battle ist ein noch stärker an Teamplay orientierter Mod für Call of Duty.
    Wenn ihr mitspielen wollt, saugt euch die Windows Client Version unter http://www.heatofbattle.net/files.asp

    In der momentanen Maprotation befinden sich
    hob_Village
    hob_Dawnville
    hob_Offensive
    hob_RailSpike
    hob_CR44
    hob_SecondComing
    hob_Isolation

    Weitere Maps werden sicher noch folgen, also viel Spaß und spielt Fair.
    Natürlich wartet auch weiterhin unser United Offensive Server unter Port 28000 auf euren Besuch!

    Die 700 sind erreicht.

    2004-12-06 10:12 von Kelli

    Der 700ste Dumme Spruch ist jetzt eingetragen.
    (Immer am Ende unserer Homepage zu finden)
    Ein tolles Sammelsurium an völlig Nutzlosen Wissen ;)
    Wer noch schöne hat: immer her damit an
    kellerkind at internationaloldstars.de