Call of Duty 2 Maps

Matmata 2 Matmata 2 Monday 15th 1903 March 2021 | 15.557,8 kB
********************
*****  README  *****
********************

Matmata CNQ
by:  UncleBone
www.after-hourz.com

The British and Germans continue to battle on Matmata 2.
A rework of the original, it now includes all of the stock
game types in addition to Conquest TDM (CNQ). The battle
field has been extended to accomodate CNQ and has created
new areas to capture, places to hide and flanks to manuever
in all of the game types. The CNQ server side files are
required to run CNQ.

//Credits

Slyk - for all the hard work thinking the concept of Conquest out in MOH:Spearhead & vCOD/UO

Innocent Bystander - for the original script in vCOD/UO, and giving permission to continue the project in COD2

Tally - For porting the original Conquest gametype to COD2

After-Hourz Gaming Network - for help and support testing Matmata 2

//Disclaimer

Tally is NOT associated with After Hourz Gaming Network in any formal way, other than to be involved with UncleBone, who is.

(c) 2006.  NO PART OF THIS PACKAGE MAY BE ALTERED IN ANY WAY FOR ANY PURPOSE.
rnr_ravensville_beta rnr_ravensville_beta Monday 15th 1903 March 2021 | 13.138,9 kB
======================================================================

Map Title : rnr_ravensville_beta
Map Version : 1.0
Created By : Ricsta
E-mail : ricsta[at]rnr-projects[dot]co[dot]uk
Website : www.rnr-projects.co.uk

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Game : Call of Duty 2

Supported Gametype
: Deathmatch
: Team Deathmatch
: Capture the Flag
: Search and Destroy
: HeadQuarters

Map Size : 10 - 40 :

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Features + Shootable Glass Bottles
+ Launching Barrels
+ Shootable Radios
+ Shootable Electricle Box
+ Air Explosion's
+ Flyby's
+ Dropping Flares
+ Fire Barrels
+ Plane Bombing Tank
+ Secret Weapon Room
+ Secret Sniper Room
+ Flys On Lanterns
+ New Grenade Explosions



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Contents of this Package :

rnr_warehouse_beta2.iwd

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Installation Instructions:

Place the rnr_warehouse_beta2.iwd into your Activision/Call of Duty 2/Main

To uninstall the file simply delete it from your Activision/Call of Duty 2/Main

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Construction Time : 6 Months

Custom Content : Textures
: Sounds



Report Bugs to www.rnr-projects.co.uk/forums
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Targets for Final Version : Higher FPS
: VCLOG
: More Effects

======================================================================

Special Thanks :


As usual the biggest thanx goes to sevensniff for always being there to help test my latest
maps

Thanks to the beta testers

- Sevensniff
- Rasta
- Rude Dude
- Sgt.Death(mtl)
- Hendrix/Donovan


And Thanx to everybody who has supported rnr-projects, Its you guys that keep us going!





======================================================================

Additional Notes :

Everything inside the rnr_ravensville_beta.iwd belongs to
Ricsta from R&R|Projects , please do not try to edit or use any
of these files without my permission!


Copyright © 2006

======================================================================
Resistance Paris final Resistance Paris final Monday 15th 1903 March 2021 | 23.576,2 kB
Map Title                : Resistance Paris
Map Version              : Final
Author                   : Max Pfaff
E-mail                   : maxpfaff at gmail dot com

_______________________________________________________________________

Game                     : Call of Duty 2

Supported Gametype       : Multiplayer
                         : Deathmatch
                         : Team Deathmatch
                         : Capture the Flag
                         : Headquarters
                         : Search and Destroy

Map Size                 : 6-12 : Medium Map

_______________________________________________________________________

Annotation by the Author:

        This map plays in a fictional location in Paris France.
        Still in the progress of learning mapping with Radiant for
        CoD2, this is my third released map.
        The look is a bit different from what u might be used to for CoD2,
        but i hope you enjoy it nevertheless.
        It has no intention to be 100% historical and local correct,
        but i tried :) .

Anmerkung des Autors:

        Diese map spielt an einem fiktiven Ort in Paris / Frankreich.
        Immernoch dabei mapping mit Radiant für CoD2 zu lernen, ist dies nun
        meine dritte veröffentlichte map.
        Der Look mag etwas ungewohnt für CoD2 sein, aber ich hoffe es macht
        trotzdem spass zu spielen.
        Ich habe nicht die Intention. 100% historisch und die Lokalität betreffend,
        korrekt zu sein, aber ich habe mir Mühe gegeben.
                                                                               
_______________________________________________________________________

Construction Time        : 2-3 months

Custom Content           : Textures
                         : Audio

Known Bugs               : low fps at some places-sorry will be better next time

                           niedrige fps an manchen stellen - n¦chstes mal wirds
besser  versprochen
_______________________________________________________________________

Special Thanks           :

    - Dr.Kox  -  for testing this map with me
    - Motley  -  for answering my annoying questions - check out his fantastic map: Sabes du Mont
    - modsonline.com  -  great resource for mapping

_______________________________________________________________________        
Tigertown Tigertown Monday 15th 1903 March 2021 | 25.599,8 kB
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               - TigerTown -
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Game/Jeu:                Call Of Duty 2
File name/Nom du fichier:tigertownfinal.iwd
Version:                 Final

Authors/auteurs:         MajorPainz / Kams
Email:                   majorpainz@codutility.com
                         tonightkams@hotmail.com

Website:                 http://www.codutility.com

Released/Sortie le:      11/22/06

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DESCRIPTION
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This map is a re-make of TigerTown by Infinity Ward.
We have created it from scratch. We have also added
a couple features of our own./ Conversion de TigerTown
de Infinity Ward. Fait ? partir des screenshots.
Nous avons aussi ajout¦ quelques petites choses.

Map size: Medium - Large ( up to 30 players + )

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SUPPORTED GAMETYPES                                       
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DM
TDM
CTF

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INSTALLATION
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Place the tigertownfinal.iwd file into either
your server's mod folder (If you have created one)
or into your CoD2 main folder./ Mettre le fichier
tigertownfinal.iwd dans votre dossier du mod ( si
vous en avez un ) ou dans le Main de CoD2.

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Include files
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tigertownfinal.iwd
readmefirst2.txt
tigertown.txt

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Special Thanks
-----------------------------------------------
Capt.Com ( screenshots, tests and pressure )
Foolishtank ( tests and great bugs finder )

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Copyright
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Ne pas modifier cette map sans l'accord de l'auteur!!
Do not modify any files without the author approbation!!

Codutility.com -  - The World BIGGEST custom maps download web site for Call of Duty, Call of Duty 2
 and United Offensive./ Le plus GROS site de t¦l¦chargement de maps custom pour Call of Duty, Call of Duty2 et United Offensive
http://www.codutility.com

                                              
Turkish Headquarters Turkish Headquarters Monday 15th 1903 March 2021 | 3.519,6 kB
Sehr kleine Karte - ähnlich Industry
MoH: Town MoH: Town Monday 15th 1903 March 2021 | 20.040,1 kB
Winter Version der Medal of Honor:Spearhead Karte Moh Town von T.R.Graves
mancheville V2 mancheville V2 Monday 15th 1903 March 2021 | 16.827,7 kB
Mix aus Stadt, Land, Feld :)
Saar River Saar River Monday 15th 1903 March 2021 | 28.821,1 kB
Linkes Ufer Freund, rechtes Ufer Feind und dazwischen die Saar und eine Brücke hinüber
Hobbiton Hobbiton Monday 15th 1903 March 2021 | 8.098,9 kB
ACHTUNG!  Geänderte "Absolut Normale Spieler Version"  mit r_lightTweakAmbient 0.2 statt 0.25 in Anlehnung an die Recommended Configs von PunksBusted.com
Diese Bits Version wird nur auf dem ANS Server benutzt, auf allen anderen wird es zu md5 mismatch Fehlern kommen!
   

Huch! Loch im Zeit Raum Gefüge - und auf einmal findest du dich in Hobbiton wieder. Na Gott sei Dank weit und breit kein Nazgul zu sehen.

ACHTUNG!  Geänderte "Absolut Normale Spieler Version"  mit r_lightTweakAmbient 0.2 statt 0.25 in Anlehnung an die Recommended Configs von PunksBusted.com
Diese Bits Version wird nur auf dem ANS Server benutzt, auf allen anderen wird es zu md5 mismatch Fehlern kommen!
   
Industry V1 Industry V1 Monday 15th 1903 March 2021 | 4.089,3 kB

Map für Call of Duty 2.
Szene: Industriegebiet

TDM DM Leider mit Spawnpunktfehlern im CTF