Call of Duty 2 Maps

********************
***** README *****
********************
Matmata CNQ
by: UncleBone
www.after-hourz.com
The British and Germans continue to battle on Matmata 2.
A rework of the original, it now includes all of the stock
game types in addition to Conquest TDM (CNQ). The battle
field has been extended to accomodate CNQ and has created
new areas to capture, places to hide and flanks to manuever
in all of the game types. The CNQ server side files are
required to run CNQ.
//Credits
Slyk - for all the hard work thinking the concept of Conquest out in MOH:Spearhead & vCOD/UO
Innocent Bystander - for the original script in vCOD/UO, and giving permission to continue the project in COD2
Tally - For porting the original Conquest gametype to COD2
After-Hourz Gaming Network - for help and support testing Matmata 2
//Disclaimer
Tally is NOT associated with After Hourz Gaming Network in any formal way, other than to be involved with UncleBone, who is.
(c) 2006. NO PART OF THIS PACKAGE MAY BE ALTERED IN ANY WAY FOR ANY PURPOSE.
***** README *****
********************
Matmata CNQ
by: UncleBone
www.after-hourz.com
The British and Germans continue to battle on Matmata 2.
A rework of the original, it now includes all of the stock
game types in addition to Conquest TDM (CNQ). The battle
field has been extended to accomodate CNQ and has created
new areas to capture, places to hide and flanks to manuever
in all of the game types. The CNQ server side files are
required to run CNQ.
//Credits
Slyk - for all the hard work thinking the concept of Conquest out in MOH:Spearhead & vCOD/UO
Innocent Bystander - for the original script in vCOD/UO, and giving permission to continue the project in COD2
Tally - For porting the original Conquest gametype to COD2
After-Hourz Gaming Network - for help and support testing Matmata 2
//Disclaimer
Tally is NOT associated with After Hourz Gaming Network in any formal way, other than to be involved with UncleBone, who is.
(c) 2006. NO PART OF THIS PACKAGE MAY BE ALTERED IN ANY WAY FOR ANY PURPOSE.

======================================================================
Map Title : rnr_ravensville_beta
Map Version : 1.0
Created By : Ricsta
E-mail : ricsta[at]rnr-projects[dot]co[dot]uk
Website : www.rnr-projects.co.uk
======================================================================
Game : Call of Duty 2
Supported Gametype
: Deathmatch
: Team Deathmatch
: Capture the Flag
: Search and Destroy
: HeadQuarters
Map Size : 10 - 40 :
======================================================================
Features + Shootable Glass Bottles
+ Launching Barrels
+ Shootable Radios
+ Shootable Electricle Box
+ Air Explosion's
+ Flyby's
+ Dropping Flares
+ Fire Barrels
+ Plane Bombing Tank
+ Secret Weapon Room
+ Secret Sniper Room
+ Flys On Lanterns
+ New Grenade Explosions
======================================================================
Contents of this Package :
rnr_warehouse_beta2.iwd
======================================================================
Installation Instructions:
Place the rnr_warehouse_beta2.iwd into your Activision/Call of Duty 2/Main
To uninstall the file simply delete it from your Activision/Call of Duty 2/Main
======================================================================
Construction Time : 6 Months
Custom Content : Textures
: Sounds
Report Bugs to www.rnr-projects.co.uk/forums
======================================================================
Targets for Final Version : Higher FPS
: VCLOG
: More Effects
======================================================================
Special Thanks :
As usual the biggest thanx goes to sevensniff for always being there to help test my latest
maps
Thanks to the beta testers
- Sevensniff
- Rasta
- Rude Dude
- Sgt.Death(mtl)
- Hendrix/Donovan
And Thanx to everybody who has supported rnr-projects, Its you guys that keep us going!
======================================================================
Additional Notes :
Everything inside the rnr_ravensville_beta.iwd belongs to
Ricsta from R&R|Projects , please do not try to edit or use any
of these files without my permission!
Copyright © 2006
======================================================================

Map Title : Resistance Paris
Map Version : Final
Author : Max Pfaff
E-mail : maxpfaff at gmail dot com
_______________________________________________________________________
Game : Call of Duty 2
Supported Gametype : Multiplayer
: Deathmatch
: Team Deathmatch
: Capture the Flag
: Headquarters
: Search and Destroy
Map Size : 6-12 : Medium Map
_______________________________________________________________________
Annotation by the Author:
This map plays in a fictional location in Paris France.
Still in the progress of learning mapping with Radiant for
CoD2, this is my third released map.
The look is a bit different from what u might be used to for CoD2,
but i hope you enjoy it nevertheless.
It has no intention to be 100% historical and local correct,
but i tried :) .
Anmerkung des Autors:
Diese map spielt an einem fiktiven Ort in Paris / Frankreich.
Immernoch dabei mapping mit Radiant für CoD2 zu lernen, ist dies nun
meine dritte veröffentlichte map.
Der Look mag etwas ungewohnt für CoD2 sein, aber ich hoffe es macht
trotzdem spass zu spielen.
Ich habe nicht die Intention. 100% historisch und die Lokalität betreffend,
korrekt zu sein, aber ich habe mir Mühe gegeben.
_______________________________________________________________________
Construction Time : 2-3 months
Custom Content : Textures
: Audio
Known Bugs : low fps at some places-sorry will be better next time
niedrige fps an manchen stellen - n¦chstes mal wirds
besser versprochen
_______________________________________________________________________
Special Thanks :
- Dr.Kox - for testing this map with me
- Motley - for answering my annoying questions - check out his fantastic map: Sabes du Mont
- modsonline.com - great resource for mapping
_______________________________________________________________________
Map Version : Final
Author : Max Pfaff
E-mail : maxpfaff at gmail dot com
_______________________________________________________________________
Game : Call of Duty 2
Supported Gametype : Multiplayer
: Deathmatch
: Team Deathmatch
: Capture the Flag
: Headquarters
: Search and Destroy
Map Size : 6-12 : Medium Map
_______________________________________________________________________
Annotation by the Author:
This map plays in a fictional location in Paris France.
Still in the progress of learning mapping with Radiant for
CoD2, this is my third released map.
The look is a bit different from what u might be used to for CoD2,
but i hope you enjoy it nevertheless.
It has no intention to be 100% historical and local correct,
but i tried :) .
Anmerkung des Autors:
Diese map spielt an einem fiktiven Ort in Paris / Frankreich.
Immernoch dabei mapping mit Radiant für CoD2 zu lernen, ist dies nun
meine dritte veröffentlichte map.
Der Look mag etwas ungewohnt für CoD2 sein, aber ich hoffe es macht
trotzdem spass zu spielen.
Ich habe nicht die Intention. 100% historisch und die Lokalität betreffend,
korrekt zu sein, aber ich habe mir Mühe gegeben.
_______________________________________________________________________
Construction Time : 2-3 months
Custom Content : Textures
: Audio
Known Bugs : low fps at some places-sorry will be better next time
niedrige fps an manchen stellen - n¦chstes mal wirds
besser versprochen
_______________________________________________________________________
Special Thanks :
- Dr.Kox - for testing this map with me
- Motley - for answering my annoying questions - check out his fantastic map: Sabes du Mont
- modsonline.com - great resource for mapping
_______________________________________________________________________

-----------------------------------------------
- TigerTown -
-----------------------------------------------
Game/Jeu: Call Of Duty 2
File name/Nom du fichier:tigertownfinal.iwd
Version: Final
Authors/auteurs: MajorPainz / Kams
Email: majorpainz@codutility.com
tonightkams@hotmail.com
Website: http://www.codutility.com
Released/Sortie le: 11/22/06
-----------------------------------------------
DESCRIPTION
-----------------------------------------------
This map is a re-make of TigerTown by Infinity Ward.
We have created it from scratch. We have also added
a couple features of our own./ Conversion de TigerTown
de Infinity Ward. Fait ? partir des screenshots.
Nous avons aussi ajout¦ quelques petites choses.
Map size: Medium - Large ( up to 30 players + )
-----------------------------------------------
SUPPORTED GAMETYPES
-----------------------------------------------
DM
TDM
CTF
-----------------------------------------------
INSTALLATION
-----------------------------------------------
Place the tigertownfinal.iwd file into either
your server's mod folder (If you have created one)
or into your CoD2 main folder./ Mettre le fichier
tigertownfinal.iwd dans votre dossier du mod ( si
vous en avez un ) ou dans le Main de CoD2.
-----------------------------------------------
Include files
-----------------------------------------------
tigertownfinal.iwd
readmefirst2.txt
tigertown.txt
-----------------------------------------------
Special Thanks
-----------------------------------------------
Capt.Com ( screenshots, tests and pressure )
Foolishtank ( tests and great bugs finder )
-----------------------------------------------
-----------------------------------------------
Copyright
-----------------------------------------------
Ne pas modifier cette map sans l'accord de l'auteur!!
Do not modify any files without the author approbation!!
Codutility.com - - The World BIGGEST custom maps download web site for Call of Duty, Call of Duty 2
and United Offensive./ Le plus GROS site de t¦l¦chargement de maps custom pour Call of Duty, Call of Duty2 et United Offensive
http://www.codutility.com
- TigerTown -
-----------------------------------------------
Game/Jeu: Call Of Duty 2
File name/Nom du fichier:tigertownfinal.iwd
Version: Final
Authors/auteurs: MajorPainz / Kams
Email: majorpainz@codutility.com
tonightkams@hotmail.com
Website: http://www.codutility.com
Released/Sortie le: 11/22/06
-----------------------------------------------
DESCRIPTION
-----------------------------------------------
This map is a re-make of TigerTown by Infinity Ward.
We have created it from scratch. We have also added
a couple features of our own./ Conversion de TigerTown
de Infinity Ward. Fait ? partir des screenshots.
Nous avons aussi ajout¦ quelques petites choses.
Map size: Medium - Large ( up to 30 players + )
-----------------------------------------------
SUPPORTED GAMETYPES
-----------------------------------------------
DM
TDM
CTF
-----------------------------------------------
INSTALLATION
-----------------------------------------------
Place the tigertownfinal.iwd file into either
your server's mod folder (If you have created one)
or into your CoD2 main folder./ Mettre le fichier
tigertownfinal.iwd dans votre dossier du mod ( si
vous en avez un ) ou dans le Main de CoD2.
-----------------------------------------------
Include files
-----------------------------------------------
tigertownfinal.iwd
readmefirst2.txt
tigertown.txt
-----------------------------------------------
Special Thanks
-----------------------------------------------
Capt.Com ( screenshots, tests and pressure )
Foolishtank ( tests and great bugs finder )
-----------------------------------------------
-----------------------------------------------
Copyright
-----------------------------------------------
Ne pas modifier cette map sans l'accord de l'auteur!!
Do not modify any files without the author approbation!!
Codutility.com - - The World BIGGEST custom maps download web site for Call of Duty, Call of Duty 2
and United Offensive./ Le plus GROS site de t¦l¦chargement de maps custom pour Call of Duty, Call of Duty2 et United Offensive
http://www.codutility.com

Winter Version der Medal of Honor:Spearhead Karte Moh Town von T.R.Graves

Linkes Ufer Freund, rechtes Ufer Feind und dazwischen die Saar und eine Brücke hinüber

ACHTUNG! Geänderte "Absolut Normale Spieler Version" mit r_lightTweakAmbient 0.2 statt 0.25 in Anlehnung an die Recommended Configs von PunksBusted.com
Diese Bits Version wird nur auf dem ANS Server benutzt, auf allen anderen wird es zu md5 mismatch Fehlern kommen!
Huch! Loch im Zeit Raum Gefüge - und auf einmal findest du dich in Hobbiton wieder. Na Gott sei Dank weit und breit kein Nazgul zu sehen.
ACHTUNG! Geänderte "Absolut Normale Spieler Version" mit r_lightTweakAmbient 0.2 statt 0.25 in Anlehnung an die Recommended Configs von PunksBusted.com
Diese Bits Version wird nur auf dem ANS Server benutzt, auf allen anderen wird es zu md5 mismatch Fehlern kommen!
Diese Bits Version wird nur auf dem ANS Server benutzt, auf allen anderen wird es zu md5 mismatch Fehlern kommen!
Huch! Loch im Zeit Raum Gefüge - und auf einmal findest du dich in Hobbiton wieder. Na Gott sei Dank weit und breit kein Nazgul zu sehen.
ACHTUNG! Geänderte "Absolut Normale Spieler Version" mit r_lightTweakAmbient 0.2 statt 0.25 in Anlehnung an die Recommended Configs von PunksBusted.com
Diese Bits Version wird nur auf dem ANS Server benutzt, auf allen anderen wird es zu md5 mismatch Fehlern kommen!

Map für Call of Duty 2.
Szene: Industriegebiet
TDM DM Leider mit Spawnpunktfehlern im CTF