Call of Duty 2 Maps

Provence2 (Final) Provence2 (Final) Monday 15th 1903 March 2021 | 14.605,8 kB
Provence2 Final. Unterschiede gegenüber der Beta:
Corrections of bugs : car under the church (one passed through)
                    : dormitory of the museum (one remained to block between the door and the German
 costume
                    : some bugs of textures
                    : windows bank (one passed through)

modifications : effects of the explosions (vehicles+barrels)
              : installation of adjustments of the options (except doors and windows)



additions : the door or is the dog is actionable

          : a gramophone is in the dormitory of the museum

          : the wine bottle on the table of the restaurant is breakable

          : the bell of the church sounds when one shout inside         
Dies ist nur die .iwd! Wenn du selber Gameserveradmin bist, lade dir lieber die Zip mit Installationsanleitung, configbeispielen und Screenshots unter http://pigouille76.perso.cegetel.net/mapping/telechargement.html herunter!
Remagen - Final Remagen - Final Monday 15th 1903 March 2021 | 7.002,3 kB
Die Finale Version der Karte MoH:Remagen
Veränderte Lichtverhältnisse und Beseitigung von Mapexploits
Neuville Final Neuville Final Monday 15th 1903 March 2021 | 7.263,7 kB
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This map is an official R&R|PROJECTS creation
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Map Title: Neuville
Map Version: Final
Author: R&R|SevenSniff
E-mail: seven_sniff@hotmail.com
Xfire: SevenSniff

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Description
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This is a port the original mp_neuville which was designed by Activision/Infinity Ward.
It has been ported by me as it was a great map and it was not brought into CoD2.

Map features:
+ Player Activated Carpet Bomb
+ Player Activated Heavy Artillery
+ Exploding Barrels
+ Exploding Silo
+ Secret Weapon Room (Closed on Certian Game Types)
+ Old Jumps still work!

Note: This map contains no images of 'Swastika Nazi Flag's'
or adult images, and is therefore suitable for all countries
and age groups to view. Weapon Room and some jumps not accessible in CTF and SD

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Game : Call of duty 2

Supported Gametype
: Deathmatch
: Team Deathmatch
: Search and Destroy
: Capture the flag
: Headquarters

Map Size : 2-30


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Copyright / Permissions

All original and composed textures, audio and effects in this level remain property of
the sources respective owners.

You MAY NOT distribute this .IWD in any electronic format (BBS, Internet,
CD, etc)

Copyright 2000 - 2006

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Installation Instructions:

Using the rnr_neuville.zip file:

Extract the rnr_neuvile.iwd (using winzip or winrar) ,to you call of duty 2 main
folder, default is c:/program files/activision/call of duty 2/main, to run the map yourself, you will
see the Neuville map in your map list. If not, bring down the console and type
/map rnr_neuville

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Known Bugs/errors : damaged roof's conflict badly when looking through one roof to
anouther roof

: Get an error with the fx when loaded with developer 1, must set developer to 0

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Special thanks :

R&R|Projects Development team
Beta testers: R&R|Ricsta - |>M<|Hercules - :eni):
Scripts: R&R|Ricsta

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* Warning - Must Read and Understand Before Use*

The author of this file accepts no responsibility for damage to data, or physical damage
to hardware, caused by the appropriate or inappropriate use of this file. It is deemed
that users who run this file, automatically are considered as having read and understood
this liability cause before using the file. Do Not breach the copyright law, which includes any means of
de-compiling and/or use of scripts and files without permission. The file is clear of all ad/spyware and viruses
and has been confirmed with AVG, McAfee security suite and Norton anti-virus software before uploading to source!

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anouther roof

: Get an error with the fx when loaded with developer 1, must set developer to 0

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Special thanks :

R&R|Projects Development team
Beta testers: R&R|Ricsta - |>M<|Hercules - :eni):
Scripts: R&R|Ricsta

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* Warning - Must Read and Understand Before Use*

The author of this file accepts no responsibility for damage to data, or physical damage
to hardware, caused by the appropriate or inappropriate use of this file. It is deemed
that users who run this file, automatically are considered as having read and understood
this liability cause before using the file. Do Not breach the copyright law, which includes any means of
de-compiling and/or use of scripts and files without permission. The file is clear of all ad/spyware and viruses
and has been confirmed with AVG, McAfee security suite and Norton anti-virus software before uploading to source!

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Industry V3 Industry V3 Monday 15th 1903 March 2021 | 4.291,2 kB
Version 3 der Karte mp_industry. Neue Durchgänge, Neue Fenster, kleine Bugfixes.
Omaha Final1(by Backdraft Omaha Final1(by Backdraft Monday 15th 1903 March 2021 | 9.009,3 kB
The final release of mp_disconnected_omaha

Changes

Shorter name mp_d_omaha
Bug / glitch fix's
Bigger obstacles on the beach and more dense.
Slightly changed the bottle neck on the second floor for increased action.
Made it possible for allies to climb up the main embankment, but not too easy...Moved some spawn points in S&D and Obj.
Added more eye candy.
Other small changes.

There maybe a version 2 of this map, but after 2 months of hard mapping I^M
need finish the gametype i started ( Objective ) and get back on the game ^
Comments welcome as usual, have fun.^M
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Contact:
Backdraft@Blueyonder.co.uk------------- 
Sfrance (Bpu Town) Sfrance (Bpu Town) Monday 15th 1903 March 2021 | 3.058,7 kB
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Map Title                : mp_bpu_Town(france (map rotation name=  mp_bpu_town ) 1ST BETAVERSION !!
Map Version              : BETA 1
Author                   : buck dich
E-mail                   : headshot@bnpk1314.com
Website                  : www.bnpk1314.com and www.bulletproof-underwear.net
supported gametypes  SD-DM-TDM

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Game                     : C0D2


Installation Instructions:

     Just put the "mp_bpu_Town.iwd" in ur Call of duty2 /Main
     folder...or FS_game folder of choice
     
     

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Construction Time        : couple of weeks

Custom Content           : nothing yet
Known Bugs               :

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Special Thanks           :modsonline.com (tuts and help on there forums)


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Additional Notes         :testing on the BPU custom map server
                          195.149.21.153:28964 {BPU}CUSTOM

   

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This readme file was generated at bnpk1314.com

Visit bnpk1314.com for custom game content:
     Downloads, Projects, Forums,sigs.

http://www.bnpk1314.com/            may 14, 2005

MOH:AA V2 Beta MOH:AA V2 Beta Monday 15th 1903 March 2021 | 5.003,1 kB
V2 Factory conversion for CoD 2 by Ramah.

This is currently in beta testing. If you wish to upload this to your server then by all means do, but please do not modify it as it is not the finished version.
To be informed of when an updated version is released either contact me at the email address given below or keep an eye on the [OMG] website or server.



Things still to achieve:

Doors to be added.
V2 model to be added.
Temporary objectives changed to the correct ones.
Lighting refined.
Texturing refined.
Spawns added for DM and TDM.

Extra decorations such as fuse boxes, lighting tracts and decals will be added last... if I can still be bothered.


If you have any comments or suggestions then feel free to e-mail me at: ramah@males.freeserve.co.uk
Powcamp CoD2 (Schlupfdorf) Powcamp CoD2 (Schlupfdorf) Monday 15th 1903 March 2021 | 13.109,7 kB

Powcamp für CoD2, hier eine Version mit deutlich mehr Details, viel Räume jetzt begebar.

Version 1.0 MP_POWCAMP

Spielemodi : DM, TDM, CTF, SD

(Modunterstützung nicht getestet)



CREATED BY ROXSCHLUMPF & MILLERSCHLUMPF

http://www.dasschlumpfdorf.de

Provence2 (Beta) Provence2 (Beta) Monday 15th 1903 March 2021 | 14.384,3 kB
Besonderheiten:
Fahrzeuge, Fässer und die Tür zum Tresor können explodieren. Türen sind benutzbar, Fensterscheiben splittern.                   
Murmansk Murmansk Monday 15th 1903 March 2021 | 12.763,9 kB
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Map Title : rnr_murmansk
Map Version : Final
Orginal creator : Paul88
Recreated & Modified By : Paulo88 & Ricsta
E-mail : paulo88@rnr-projects.co.uk / ricsta@rnr-projects.co.uk
Website : www.rnr-projects..co.uk / www.nanosquad.net

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Game : Call of Duty 2

Supported Gametype
: Deathmatch
: Team Deathmatch
: Capture the Flag
: Search and Destroy
: Head Quarters

Map Size : 10 - 40 :

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Notes : The ingame Keypad Requires a 5 Digit Code to access weapon room,
Visit our forums for the code, www.rnr-projects.co.uk/forums or www.nanosquad.net/forums

Keypad Code :The map contains a keypad where u can enter a 5 digit code to access
a secret weapon room, Visit www.rnr-projects.co.uk/forums or www.nanosquad.net/forums for the code

Do NOT post the code on any forums, websites .etc

Fixes :Map should now be compatible with Mods (AWE, Powerserver and eXtreme+)

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Contents of this Package :

rnr_murmansk.iwd

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Installation Instructions:

Place the rnr_murmansk.iwd into your Activision/Call of Duty 2/Main

To uninstall the file simply delete it from your Activision/Call of Duty 2/Main

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Construction Time : about 2 Months

Custom Content : Textures

Report Bugs to www.rnr-projects.co.uk/forums
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Special Thanks :
To Ricsta for all his hard work adding the keypad and tunnel system to the map, for improving the portalling,
for the idea to reduce the terrain complexity and for all those countless nites of support on MSN !

To all the guys at IW Nations forums for your suggestion and bug report, pacinolife, Hysteria and all the others, too many to mention.


To the beta tester:

Ricsta
and all that downloaded via IW Nations forum.

Im Really Sorry to any one else I might of missed out


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Additional Notes :

Everythink inside the rnr_murmansk.iwd belongs to Paulo88
and Ricsta from R&R|Projects , please do not try to edit or use any
of these files without our permission!


Copyright © 2006

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